Pre-arrangements
The following tasks must be completed in advance to implement game log functions.
- Logic of completed login method
 - Create a script exclusive to game logs
 
1. Logic of completed login method
All BACKND functions except login and sign-up require a login process to successfully call their methods.
If the login logic has not been implemented, please implement it according to the guidelines in 1. Implementing Login/Sign-up.  
2. Create a script exclusive to game logs
Create a new script and change the name to BackendGameLog .
Then, open the BackendGameLog .cs script and change the content according to the following:  
using System.Collections.Generic;
using System.Text;
using UnityEngine;
// Add BACKND SDK namespace
using BackEnd;
public class BackendGameLog
{
    private static BackendGameLog _instance = null;
    public static BackendGameLog Instance
    {
        get
        {
            if (_instance == null)
            {
                _instance = new BackendGameLog();
            }
            return _instance;
        }
    }
    public void GameLogInsert()
    {
        // Add logic of Step 2. Saving Game Logs
    }
}
BackendManager.cs
using UnityEngine;
// Add BACKND SDK namespace
using BackEnd;
public class BackendManager : MonoBehaviour
{
    void Start()
    {
        var bro = Backend.Initialize(); // Initialize BACKND
        // Response value for BACKND initialization
        if (bro.IsSuccess())
        {
            Debug.Log("Initialization successful : " + bro); // If successful, 'statusCode 204 Success'
        }
        else
        {
            Debug.LogError("Initialization failed : " + bro); // If failed, a 4xx statusCode error occurs
        }
        Test();
    }
    // A method that allows synchronous methods to be called from asynchronous methods (cannot be accessed by the Unity UI)
    void Test()
    {
        BackendLogin.Instance.CustomLogin("user1", "1234");
        // Add content of saving game logs
        Debug.Log("Test complete.");
    }
}