GetRankList
public BackendReturnObject GetRankList(string rankUuid);
public BackendReturnObject GetRankList(string rankUuid, int limit);
public BackendReturnObject GetRankList(string rankUuid, int limit, int offset);
The URank ranking method can only look up NULL groups in grouped leaderboards.
If you want to check leaderboards according to groups, use the Leaderboard method. 
Parameters
| Value | Type | Description | Default | 
|---|---|---|---|
| rankUuid | string | uuid of the ranking to look up | - | 
| limit | int | Number of rank holders to look up (1 - 50) | 10 | 
| offset | int | Starting point of the ranking to look up (0 or more) | 0 | 
The rankUuid value can be checked using the following methods:
- Create a ranking in BACKND Console and check the uuid value from the information of the ranking
 - Check the uuid value using the Look up ranking information of all users method
 
Description
Looks up the list of rank holders registered in the ranking using a uuid value.
In the case of joint ranks, gamer_ids (member numbers) are sorted lexicographically according to the set rank-sorting criteria (ascending/descending order).
Example
Synchronous
// Look up the 1st - 10th rank holders in the rankUuid ranking
Backend.URank.User.GetRankList("rankUuid");
// Look up the 1st - 50th rank holders in the rankUuid ranking
Backend.URank.User.GetRankList("rankUuid", 50);
// Look up the 11th - 20th rank holders in the rankUuid ranking
Backend.URank.User.GetRankList("rankUuid", 10, 10);
Asynchronous
// Look up the 1st - 10th rank holders in the rankUuid ranking
Backend.URank.User.GetRankList("rankUuid", callback=> {
    // Post-process
});
// Look up the 1st - 50th rank holders in the rankUuid ranking
Backend.URank.User.GetRankList("rankUuid", 50, callback=> {
    // Post-process
});
// Look up the 11th - 20th rank holders in the rankUuid ranking
Backend.URank.User.GetRankList("rankUuid", 10, 10, callback=> {
    // Post-process
});
SendQueue
// Look up the 1st - 10th rank holders in the rankUuid ranking
SendQueue.Enqueue(Backend.URank.User.GetRankList, "rankUuid", callback=> {
    // Post-process
});
// Look up the 1st - 50th rank holders in the rankUuid ranking
SendQueue.Enqueue(Backend.URank.User.GetRankList, "rankUuid", 50, callback=> {
    // Post-process
});
// Look up the 11th - 20th rank holders in the rankUuid ranking
SendQueue.Enqueue(Backend.URank.User.GetRankList, "rankUuid", 10, 10, callback=> {
    // Post-process
});
ReturnCase
Success cases
When the lookup is successful
statusCode : 200
message : Success
returnValue : refer to GetReturnValuetoJSON
When the lookup is successful but the rank holder is not in the lookup range
statusCode : 200
message : Success
returnValue : {"rows":[]}
Error cases
When the uuid is null or string.Empty
statusCode : 400
errorCode : ValidationException
message : rankUuid is null or empty
When the uuid does not exist
statusCode : 404
errorCode : NotFoundException
message : rank not found, rank cannot be found
GetReturnValuetoJSON
{
    "rows": [
       {
           // Gamer inDate of the user
           "gamerInDate": {
               "S": "2021-03-11T06:38:46.817Z"
           },
           // User's nickname
           "nickname": {
               "S": "Nicknames"
           },
           // Additional field
           // Name and value of the column are displayed.  
           // 'extraScore' if the column name of the additional field is 'extraScore'
           "extraScore": {
               "N": "4577"
           },
           // Score
           // Column names are unified as 'score'.  
           // It will be called 'score' even if the column name of the ranking field is 'power.'
           "score": {
               "N": "199"
           },
           // offset
           "index": {
               "N": 0
           },
           // User's ranking
           "rank": {
               "N": 1
           }
       },
       // and etc...  
    ],
    // Total number of rank holders registered in the ranking
    "totalCount":100
}
Sample Code
public class RankItem
{
    public string gamerInDate;
    public string nickname;
    public string score;
    public string index;
    public string rank;
    public string extraData = string.Empty;
    public string extraName = string.Empty;
    public string totalCount;
    public override string ToString()
    {
        string str = $"UserinDate:{gamerInDate}\nNickname:{nickname}\nScore:{score}\nSort:{index}\nRank:{rank}\nTotal:{totalCount}\n";
        if(extraName != string.Empty)
        {
            str += $"{extraName}:{extraData}\n";
        }
        return str;
    }
}
public void GetMyRankTest()
{
    string userUuid = "81272320-8c40-112b-b174-d9233f6bd0e8";
    int limit = 100;
    List<RankItem> rankItemList = new List<RankItem>();
    BackendReturnObject bro = Backend.URank.User.GetRankList(userUuid, limit);
    if(bro.IsSuccess())
    {
        LitJson.JsonData rankListJson = bro.GetFlattenJSON();
        string extraName = string.Empty;
        for(int i = 0; i < rankListJson["rows"].Count; i++)
        {
            RankItem rankItem = new RankItem();
            rankItem.gamerInDate = rankListJson["rows"][i]["gamerInDate"].ToString();
            rankItem.nickname = rankListJson["rows"][i]["nickname"].ToString();
            rankItem.score = rankListJson["rows"][i]["score"].ToString();
            rankItem.index = rankListJson["rows"][i]["index"].ToString();
            rankItem.rank = rankListJson["rows"][i]["rank"].ToString();
            rankItem.totalCount = rankListJson["totalCount"].ToString();
            if(rankListJson["rows"][i].ContainsKey(rankItem.extraName))
            {
                rankItem.extraData = rankListJson["rows"][i][rankItem.extraName].ToString();
            }
            rankItemList.Add(rankItem);
            Debug.Log(rankItem.ToString());
        }
    }
}