OnSessionJoinInServer
public JoinChannelEventHandler OnSessionJoinInServer;
Argument
| Value | Type | Description | 
|---|---|---|
| args | JoinChannelEventArgs | Success/failure status of connection to the in-game server | 
JoinChannelEventArgs
| Value | Type | Description | 
|---|---|---|
| ErrInfo | ErrorInfo | Error information | 
| SessionInfo | SessionInfo | Information on the connection session | 
Description
This event is called when the connection to the in-game server succeeds/fails.
- To connect to the in-game server, the event must be called as success.
 
In order for an event to be called, the message sending/receiving method must be called.
Example
Backend.Match.OnSessionJoinInServer += (args) => {
    // TODO
};
Argument cases
 When connection to the in-game server is established 
ErrInfo : ErrorInfo.Success
 When connection to the in-game server fails 
ErrInfo.Category : ErrorCode.Exception
ErrInfo.Reason : reason for connection failure
 When you reconnect to the in-game server 
ErrInfo.Category : ErrorCode.Success
ErrInfo.Detail : ErrorCode.NetworkOnline
ErrInfo.Reason : Reconnect Success
When the reconnection is attempted in an abnormal way or the reconnection fails because there is a record of a previous session connection in the server
ErrInfo : ErrorCode.AuthenticationFailed 
Reason : Invalid rars operation(0).