OnMatchChat
public MatchChatEventHandler OnMatchChat;
Argument
| Value | Type | Description | 
|---|---|---|
| args | MatchChatEventArgs | Chat information | 
MatchChatEventArgs
| Value | Type | Description | 
|---|---|---|
| ErrInfo | ErrorCode | Error information | 
| Reason | string | Reason for error | 
| From | SessionInfo | Information on the session that sent the chat message | 
| ChatModeType | MatchChatModeType | Chat message type - MatchChatModeType.Team(team) or MatchChatModeType.All(all) | 
| Message | string | Chat message | 
Description
This event handler is called when the server broadcasts a chat message sent from a client.
It is also called when you send a message.  
Team message is also broadcasted to all clients.
You must apply a filter in the client to identify whether it is a team message or an all-user message.  
In order for an event to be called, the message sending/receiving method must be called.
Example
Backend.Match.OnMatchChat = (MatchChatEventArgs args) => {
    // TODO
};
Argument cases
 When someone sent an all–user message 
ErrInfo : ErrorCode.Success
Session : "session that sent the chat message"
ChatModeType : MatchChatModeType.All  
 When someone sent a team message 
ErrInfo : ErrorCode.Success
Session : "session that sent the chat message"
ChatModeType : MatchChatModeType.Team