IsChatConnect
public bool IsChatConnect(ChannelType channelType);
Parameters
| Value | Type | Description |
|---|---|---|
| channelType | ChannelType(enum) | Channel type to be checked. ChannelType.Public(normal) or ChannelType.Guild(guild) |
Description
Checks whether a socket connection is established between the client and the server.
- This method simply checks whether the server and socket are connected; it is not a method that sends requests to the server to check that the connection is stable.
- This method simply checks the socket connection status.
Example
bool isConnect = Backend.Chat.IsChatConnect(ChannelType.Public);
// When the chat server and client are connected
// isConnect = true
// When the chat server and client are not connected
// isConnect = false
if(isConnect)
{
Debug.Log("Connected to guild channel");
}
Response Cases
| ReturnValue(bool) | Description |
|---|---|
| true | When the chat server and client are connected |
| false | When the chat server and client are not connected |