GetUserInfoByNickNameV2
public BackendReturnObject GetUserInfoByNickNameV2(string nickName);
Parameters
| Value | Type | Description | 
|---|---|---|
| nickName | string | Nickname of the user whose information is to be looked up | 
Description
Retrieves the user information of the user with the corresponding nickname.
V2 adds country code and group name to the return value of the existing API.
User's metadata
- User's nickname
- User's gamerIndate
- Last accessed time
- Name of the guild the user belongs to
- Country code
- Group name
Example
Synchronous
var bro = Backend.Social.GetUserInfoByNickName("nickName");
//example
string gamerIndate = bro.GetReturnValuetoJSON()["row"]["inDate"].ToString();
if(bro.GetReturnValuetoJSON()["row"]["guildName"] != null) // null is returned when no guild name is registered
{
      string guildName = bro.GetReturnValuetoJSON()["row"]["guildName"].ToString();
}
Asynchronous
Backend.Social.GetUserInfoByNickName("ImATestUser", (callback) => 
{
    // Post-process
    //example
    string gamerIndate = callback.GetReturnValuetoJSON()["row"]["inDate"].ToString();
    if(callback.GetReturnValuetoJSON()["row"]["guildName"] != null) // null is returned when no guild name is registered
    {
        string guildName = callback.GetReturnValuetoJSON()["row"]["guildName"].ToString();
    }
});
SendQueue
SendQueue.Enqueue(Backend.Social.GetUserInfoByNickName, "ImATestUser", (callback) => 
{
    // Post-process
    //example
    string gamerIndate = callback.GetReturnValuetoJSON()["row"]["inDate"].ToString();
    if(callback.GetReturnValuetoJSON()["row"]["guildName"] != null) // null is returned when no guild name is registered
    {
        string guildName = callback.GetReturnValuetoJSON()["row"]["guildName"].ToString();
    }
});
ReturnCase
Success cases
When a user with the corresponding nickname exists
statusCode : 200
message : Success
returnValue : refer to GetReturnValuetoJSON
When a user with the corresponding nickname does not exist
statusCode : 404
errorCode : NotFoundException
message : gamer does not exist.
GetReturnValuetoJSON
{
    "row":
    {
        "nickname":"ImATestUser", // User's nickname
        "inDate":"2021-00-00T00:00:00.000Z", // User's inDate
        "lastLogin":"2021-06-23T02:08:56.235Z", // User's last login time
        "guildName":"testGuild" // User's guid name (null if not present)
        "countryCode": "KR",    // null if the country code is not set
        "propertyGroup": "USA"  // null if there is no group,
    }
}
Sample Code
 public class SearchUserItem
 {
     public string nickname;
     public string inDate;
     public string lastLogin;
     public string guildName;
     public string countryCode;
     public string propertyGroup;
     public override string ToString()
     {
        return $"nickname: {nickname}\n" +
        $"inDate: {inDate}\n" +
        $"lastLogin: {lastLogin}\n" +
        $"guildName: {guildName}\n" +
        $"countryCode: {countryCode}\n" +
        $"propertyGroup: {propertyGroup}\n";        
     }
 };
public void GetUserInfoByNickNameTest()
{
    string userNickname = "Nickname";
    var bro = Backend.Social.GetUserInfoByNickName(userNickname);
    if(!bro.IsSuccess())
        return;
    LitJson.JsonData json = bro.GetReturnValuetoJSON();
    SearchUserItem userInfo = new SearchUserItem();
    userInfo.nickname = json["row"]["nickname"].ToString();
    userInfo.inDate = json["row"]["inDate"].ToString();
    userInfo.lastLogin = json["row"]["lastLogin"].ToString();
    userInfo.guildName = json["row"]["guildName"]?.ToString();    
    userInfo.countryCode = json["row"]["countryCode"]?.ToString();
    userInfo.propertyGroup = json["row"]["propertyGroup"]?.ToString();
    Debug.Log(userInfo.ToString());
}