BACKND Function
BACKND Function is a function that allows developers to develop and use functions they will directly call into the server.
The client can be compromised due to code unpacking or tampering, which may cause critical system functions to behave abnormally.
To prevent this issue, critical functions, such as claiming rewards after in-app payments from the client, random draw results, and leaderboard ranking submissions, are restricted from being viewed by the client.
Functions that can be implemented on the client can be handled using BACKND Function.
Related console guide: BACKND Function
Related SDK developer documentation: BACKND Function - Getting Started
BACKND Function
- There is no limit to the number of BACKND Functions that can be created per project.
Access BACKND Functions
In BACKND Function, you can access the server in the same way you access the server in the existing BACKND SDK.
Utilizing BACKND Function
- Following the in-app payment, the corresponding item is saved in the game information.
- It is abnormal for a level 1 user to submit 1 billion points. Such issues are prevented by implementing a maximum value verification logic in BACKND Function.
- Implement a system where draw probabilities increase according to the number of draw attempts, which cannot be implemented with BACKND Probability Management (Configuring a logic that increases the probability according to the draw count, which is saved in the game information whenever a draw is executed).