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World

Easily create your own MMO world.

  • You can build persistent servers that players can enter and leave at any time, with instant game state synchronization upon connection.
  • Advanced techniques such as snapshot interpolation help resolve complex networking issues, making large-scale multiplayer games easier to build.
  • A stable cloud infrastructure is provided, allowing you to focus entirely on content development without needing to manage servers.

Related console guide: World server

Related SDK developer documentation: World

World server​

The world server is designed to synchronize data in real time within large-scale multiplayer environments. Use its various features to manage your game server environment flexibly and efficiently.

Key features​

1. Simulation server​

  • You can apply user-defined server logic to the world server by uploading Linux build files.
  • For instructions on how to upload build files, please refer to the following guide: How to upload build files

2. Remote config​

  • You can set environment variables that can be updated in real time to dynamically manage your server environment.
  • Instantly reflect variable changes on the world server to enhance the player experience.
  • You can connect data tables to define the initial data that the world server loads at startup.
  • Easily manage and maintain configuration values or initial data needed for your game.

Data table​

  • Use data tables to manage the initial data required when the world server starts.
  • Efficient data management and fast updates are possible.
  • You can store and manage various types of data in table form, such as monster info, item info, map info, and quest info.

User authentication​

Easily handle player authentication using BACKND's secure and reliable authentication server.