World
Easily create your own MMO world.
- You can build persistent servers that players can enter and leave at any time, with instant game state synchronization upon connection.
- Advanced techniques such as snapshot interpolation help resolve complex networking issues, making large-scale multiplayer games easier to build.
- A stable cloud infrastructure is provided, allowing you to focus entirely on content development without needing to manage servers.
Related console guide: World server\ Related SDK developer documentation: World
World server
The world server is designed to synchronize data in real time within large-scale multiplayer environments. Use its various features to manage your game server environment flexibly and efficiently.
Key features
1. Simulation server
- You can apply user-defined server logic to the world server by uploading Linux build files.
- For instructions on how to upload build files, please refer to the following guide: How to upload build files
2. Remote config
- You can set environment variables that can be updated in real time to dynamically manage your server environment.
- Instantly reflect variable changes on the world server to enhance the player experience.
3. Link data table
- You can connect data tables to define the initial data that the world server loads at startup.
- Easily manage and maintain configuration values or initial data needed for your game.
Data table
- Use data tables to manage the initial data required when the world server starts.
- Efficient data management and fast updates are possible.
- You can store and manage various types of data in table form, such as monster info, item info, map info, and quest info.
User authentication
Easily handle player authentication using BACKND's secure and reliable authentication server.