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Version: 5.18.17

ChatToGameRoom

public void ChatToGameRoom(MatchChatModeType matchChatModeType, string message);

Parameters​

ValueTypeDescription
matchChatModeTypeMatchChatModeTypeWhether it's an all-user message or team message - MatchChatModeType.Team(team) or MatchChatModeType.All(all)
messagestringstring to be sent

Description​

Sends the chat message to the server.
The server broadcasts the received message to all clients.
Clients that sent the data are included in 'all clients'.

Example​

Backend.Match.ChatToGameRoom(matchChatModeType, message);